Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nm7F5-t5Kjw-j7FGa-CG5qW-RadFO | 22/15/5 | 88.6 | 1.47 | 2026-07-03 20:44:57 · 34m 48s | |
| CSGO-xfuCi-t7nBq-kmAP7-sesJs-oNBYN | 14/21/12 | 84.6 | 1.00 | 2026-07-03 20:03:59 · 37m 44s | |
| CSGO-cC3Eq-h66J2-Q33TM-LXWys-JfX2Q | 12/16/5 | 65.0 | 0.77 | 2026-07-03 19:15:50 · 33m 44s | |
| CSGO-LsXFo-Aa7si-vAOYh-dLUXa-jZG8D | 12/15/5 | 72.4 | 1.02 | 2026-07-01 19:43:50 · 36m 51s | |
| CSGO-JEeU3-FMeAU-Uvuyn-RepSL-GcXTB | 14/14/6 | 78.8 | 1.11 | 2026-07-01 18:53:34 · 36m 13s | |
| CSGO-qyCN8-pDjfb-KoJWj-2EAfr-3rP3A | 15/19/4 | 60.3 | 0.91 | 2026-07-01 18:18:54 · 31m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.