Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-R89nt-Tqtxo-zAAjW-Jd7Np-PNv5G | 18/18/4 | 83.0 | 1.14 | 2026-07-02 20:46:50 · 37m 14s | |
| CSGO-k9eOQ-MNCTS-ZmRNQ-p7KLZ-F5WwP | 17/16/3 | 85.1 | 1.13 | 2026-07-02 20:11:58 · 31m 27s | |
| CSGO-VcvGO-UFzSt-w4qjS-OBEsW-QaDND | 16/15/5 | 72.8 | 1.08 | 2026-07-02 19:16:46 · 42m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.