Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FNXYD-ydqpf-3AWMY-EsN7v-RhC3J | 14/17/8 | 70.8 | 1.00 | 2026-06-15 19:01:13 · 37m 48s | |
| CSGO-qFEVK-Efe57-fQPvz-SyrL4-ZqDZG | 12/9/6 | 84.8 | 1.40 | 2026-06-14 07:55:41 · 27m 37s | |
| CSGO-2T2hC-dAkrv-K5hzA-fqJUM-qc6uC | 30/16/3 | 112.8 | 1.74 | 2026-06-09 19:08:07 · 39m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.