76561197980170726
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-5.4%Peak single-match outcome anomaly 36.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 32 analyzed matches reads as variance, not a pattern.
4.7% of kills through walls across 32 analyzed matches (penalty scales above 4%)
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 30 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QL4tR-4hrLD-sbs4k-bRmbh-DFAkE | 14/17/11 | 87.3 | 1.17 | 2026-07-06 16:49:59 · 31m 8s | |
| CSGO-YfAVA-k6HCU-bHcHh-BpF5y-bBnUE | 15/18/9 | 88.3 | 1.04 | 2026-07-03 05:24:10 · 40m 30s | |
| CSGO-765B6-PR9Vx-aG36J-GTKyb-Gkb3K | 26/19/8 | 95.5 | 1.37 | 2026-07-03 05:24:08 · 48m 58s | |
| CSGO-QnLre-O5a3o-53Dku-bGZ8D-CyEOP | 13/14/8 | 71.8 | 1.10 | 2026-07-02 21:43:37 · 28m 5s | |
| CSGO-Yj5Fb-VTWsx-uVmnD-vBPof-kYBEB | 14/16/6 | 75.1 | 1.02 | 2026-07-02 21:05:02 · 33m 10s | |
| CSGO-jVB4S-GXFad-HzsZP-2ZsF6-ddbhQ | 20/16/10 | 97.2 | 1.31 | 2026-07-02 20:02:47 | |
| CSGO-WFGu2-7GchT-3qMyj-fPcRi-AZQhG | 15/18/9 | 71.6 | 0.96 | 2026-07-01 22:03:57 · 40m 19s | |
| CSGO-u6nnY-6brt7-Jx7re-DOrdX-FQSuK | 24/20/6 | 84.2 | 1.28 | 2026-07-01 21:02:06 · 56m 18s | |
| CSGO-XuF3Q-ddDz7-HQbOo-wRGnC-YJxsP | 17/15/9 | 100.7 | 1.33 | 2026-06-30 21:08:06 · 43m 19s | |
| CSGO-wVEbv-XOq7s-hTLH8-FDczG-h99PL | 13/18/5 | 67.1 | 0.79 | 2026-06-29 21:21:39 · 38m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.