Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DOkzV-FkuMR-9RMjd-UkiFA-eyLwF | 14/18/1 | 52.2 | 0.69 | 2026-07-04 15:13:00 · 30m 56s | |
| CSGO-bkCi3-EVPdc-prJRE-dan9a-YPVeL | 13/18/5 | 83.7 | 0.91 | 2026-07-04 14:38:54 · 32m 16s | |
| CSGO-aFU9n-9p2B3-EtDc6-OFDaN-qc6uC | 13/15/5 | 84.1 | 1.07 | 2026-06-26 15:41:05 · 25m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.