Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wpUZz-aRyhR-JNopE-t32uL-9SR3A | 6/14/2 | 38.0 | 0.42 | 2026-07-03 19:11:52 · 27m 20s | |
| CSGO-M4Zxh-BG3PL-KazJo-GFtQS-76xsP | 2/12/1 | 25.6 | -0.04 | 2026-07-03 18:47:46 · 21m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.