Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oGUs5-sqs5k-SkFiO-oborv-bq4FP | 21/15/5 | 94.9 | 1.41 | 2026-07-05 07:53:14 · 33m 50s | |
| CSGO-Rf2NK-3TtBB-zsWAD-57kSE-zxUWJ | 22/17/6 | 98.5 | 1.49 | 2026-07-02 18:16:36 · 31m 12s | |
| CSGO-NdRxY-2sqpA-XYL5i-jadJc-hjBQL | 10/10/7 | 58.1 | 1.11 | 2026-07-01 17:39:02 · 32m 20s | |
| CSGO-LXVzq-Hq2mN-iRxoi-X56zc-pZG8D | 8/16/6 | 72.7 | 0.58 | 2026-06-29 11:27:17 · 26m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.