Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6JBMF-LKaq4-bZm3X-6XJcE-4cEZG | 9/17/3 | 65.1 | 0.64 | 2026-07-04 18:15:42 · 29m 45s | |
| CSGO-MMBoB-THe58-Jar7X-ciFOV-rG64E | 7/13/3 | 59.2 | 0.63 | 2026-07-02 21:56:41 · 24m 39s | |
| CSGO-oDqZG-AwkPy-rRWR9-aM7yn-a3acP | 17/7/0 | 88.3 | 1.63 | 2026-06-26 22:38:40 · 26m 58s | |
| CSGO-2QBa2-ODsok-EczER-ZD5ek-WXEFN | 11/17/10 | 76.6 | 0.97 | 2026-06-20 19:07:20 · 31m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.