76561197980076818
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-6.8%Peak single-match outcome anomaly 20/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 10 analyzed matches reads as variance, not a pattern.
Low mean preaim 6.08° with a tight 5.6° spread across 76 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 10 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JwPVt-FChZP-9BzkD-yZGey-F3VTB | 24/23/2 | 80.2 | 1.14 | 2026-06-30 20:49:17 · 50m 55s | |
| CSGO-JAGpU-FbUuW-S9kn8-DTts8-xU7CH | 23/13/3 | 112.1 | 1.57 | 2026-06-30 20:05:09 · 33m 45s | |
| CSGO-yZVA2-3hsv8-Q3sdQ-sTEDu-RhC3J | 21/18/5 | 73.2 | 1.20 | 2026-06-30 19:17:31 · 35m 43s | |
| CSGO-jLGUR-Mc4qq-FEVEG-WpDaO-DnMwF | 12/10/1 | 70.7 | 1.15 | 2026-06-30 18:39:46 · 29m 22s | |
| CSGO-m95f3-JjwfT-vJtSA-yESi9-tdTnB | 7/14/1 | 56.4 | 0.45 | 2026-06-18 20:52:16 · 28m 15s | |
| CSGO-Qxvck-FwieM-mxFtZ-9wUKU-x62NF | 13/18/3 | 64.3 | 0.74 | 2026-06-18 20:14:42 · 32m 16s | |
| CSGO-iYEro-bfphR-iL2uL-PchpN-68kHB | 21/26/6 | 77.6 | 1.01 | 2026-06-16 20:32:35 · 49m 26s | |
| CSGO-qVVED-cPJfA-2nOVV-c9LAG-KdWXC | 12/13/3 | 72.6 | 1.07 | 2026-06-16 19:55:37 · 30m 47s | |
| CSGO-rRN4L-ieNim-hkePs-VDO8k-MEuWK | 18/17/7 | 92.8 | 1.28 | 2026-06-16 19:15:19 · 34m 11s | |
| CSGO-HYCUR-YwUeU-FJL7H-V5jb3-D2xHL | 13/14/3 | 79.1 | 1.12 | 2026-06-16 18:23:57 · 28m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.