Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-JAGpU-FbUuW-S9kn8-DTts8-xU7CH | 9/16/5 | 53.5 | 0.71 | 2026-06-30 20:05:09 · 33m 45s | |
| CSGO-yZVA2-3hsv8-Q3sdQ-sTEDu-RhC3J | 15/17/8 | 78.7 | 1.03 | 2026-06-30 19:17:31 · 35m 43s | |
| CSGO-jLGUR-Mc4qq-FEVEG-WpDaO-DnMwF | 16/11/5 | 102.9 | 1.36 | 2026-06-30 18:39:46 · 29m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.