Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-r2HrH-WVRDm-YNBdH-NfOJr-f3acP | 9/18/11 | 84.0 | 0.76 | 2026-07-04 23:01:31 · 39m 52s | |
| CSGO-cPZaE-Xoqqm-se4tP-cEpwU-uQJLH | 18/21/4 | 67.7 | 0.90 | 2026-07-03 20:12:14 · 47m 48s | |
| CSGO-rTzWi-jVxXr-MPEVq-WuEBn-aD57M | 29/19/5 | 93.0 | 1.51 | 2026-06-29 20:03:32 · 46m 58s | |
| CSGO-Lrkow-imv4z-8sZOs-pYvTf-dE4BO | 23/19/5 | 89.0 | 1.29 | 2026-06-22 19:17:57 · 39m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.