Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LJoXm-rDo6M-bAJuq-mCzkj-wO8WB | 9/20/2 | 37.0 | 0.50 | 2026-07-03 21:45:58 · 47m 45s | |
| CSGO-GLbES-3K6HP-bjK3Y-3qosj-5XEyB | 12/19/1 | 50.7 | 0.60 | 2026-07-02 21:57:36 · 35m 27s | |
| CSGO-ASh6o-FXasM-zRusj-YnBKb-fQ4qB | 11/18/2 | 42.6 | 0.69 | 2026-07-02 21:16:47 · 37m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.