Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PWRzV-YqJw3-7mDZM-pQX3a-NP7rN | 13/18/8 | 77.0 | 0.92 | 2026-07-04 18:31:42 · 34m 18s | |
| CSGO-yde6T-jvSQi-3AzkH-JYQD4-Cq5uC | 16/7/2 | 103.9 | 1.71 | 2026-07-04 18:00:22 · 27m 48s | |
| CSGO-OJQZH-mEidt-7eKVo-ENr32-YLaxJ | 7/22/6 | 39.9 | 0.41 | 2026-07-04 17:14:10 · 40m 42s | |
| CSGO-FkJC5-t6dAk-Swc3m-57dEb-9P47M | 10/17/4 | 63.7 | 0.75 | 2026-06-26 20:09:53 · 32m 12s | |
| CSGO-2Wv4H-LUJ2c-zQuOD-hxoak-AiywQ | 9/17/4 | 57.2 | 0.62 | 2026-06-26 18:41:00 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.