Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mo8pz-AvORS-9Ty76-9kZnp-yXvzF | 4/20/5 | 32.8 | 0.26 | 2026-07-02 21:15:33 · 35m 2s | |
| CSGO-EJJAS-eFzHw-K5cyN-brSJ5-FVoxA | 10/15/5 | 49.9 | 0.74 | 2026-07-02 20:36:34 · 32m 36s | |
| CSGO-eNPqP-ydrrm-NvCin-L64pq-ihtnC | 10/20/4 | 54.0 | 0.62 | 2026-07-01 21:55:36 · 41m 48s | |
| CSGO-5XBqG-iYTs3-rzZ82-F2nbB-YLr7C | 18/17/2 | 80.0 | 1.11 | 2026-06-29 20:52:23 · 41m 39s | |
| CSGO-LNbij-J76ZG-9DLkq-7muvy-RMwzF | 11/17/3 | 51.1 | 0.72 | 2026-06-29 20:02:12 · 36m 48s | |
| CSGO-VpNCA-wFVNu-VhsFn-f9wWJ-2JedJ | 5/15/2 | 38.9 | 0.25 | 2026-06-29 19:38:29 · 19m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.