Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Fhzzy-7CTKo-oNU65-qjXDN-2SvPB | 2/15/8 | 33.2 | 0.32 | 2026-07-02 19:33:19 · 23m 2s | |
| CSGO-N3xdZ-dmpvk-zy5TG-EXezj-WEDVF | 24/18/4 | 94.9 | 1.47 | 2026-07-02 18:56:45 · 32m 6s | |
| CSGO-MSO6d-fCEVu-mEqDX-cxuGx-XfP7B | 20/13/2 | 85.9 | 1.43 | 2026-06-15 19:40:04 · 34m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.