Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bFxth-bSTpf-oiyTU-dPFHS-XSUnB | 10/17/5 | 48.6 | 0.77 | 2026-07-02 19:42:23 · 35m 6s | |
| CSGO-4unkw-WFmuT-MOCS6-qn6o3-xVJvM | 16/20/5 | 68.6 | 0.92 | 2026-06-25 16:14:05 · 39m 20s | |
| CSGO-qQmbF-Jermv-n4Z96-zJUez-W2DmQ | 29/13/2 | 111.4 | 1.95 | 2026-06-25 15:29:53 · 34m 22s | |
| CSGO-bu9Cw-xsYa5-ujrHO-BXX7r-XD8aC | 15/14/2 | 95.9 | 1.33 | 2026-06-19 20:37:41 · 20m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.