Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wchLr-kTY6a-pYGjc-RDK4z-KeS8N | 22/14/7 | 87.0 | 1.49 | 2026-07-02 18:14:30 · 34m 48s | |
| CSGO-u3Wiu-NKnMU-8Hb8i-qmNbv-oqS4M | 8/17/5 | 50.3 | 0.56 | 2026-06-27 08:49:10 · 33m 14s | |
| CSGO-vYYfG-ZCqbT-FBQdo-UtSP7-LzHCF | 16/10/8 | 94.5 | 1.51 | 2026-06-25 17:52:30 · 25m 18s | |
| CSGO-H5d6Z-YK862-cwQfT-sEFZq-MsdVG | 15/14/9 | 72.1 | 1.19 | 2026-06-25 17:12:34 · 34m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.