Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hvLwx-2nhFJ-VscVy-Lpj2h-HuybE | 25/12/5 | 97.8 | 1.67 | 2026-07-05 13:21:49 · 38m 58s | |
| CSGO-AH7WC-zDX4K-EsajO-TiHfz-cBtKG | 10/19/7 | 72.5 | 0.73 | 2026-07-03 18:58:46 · 28m 35s | |
| CSGO-5WnkP-QGTOD-MwxrV-fXf56-PeS8N | 16/14/2 | 79.3 | 1.12 | 2026-07-01 19:41:27 · 31m 34s | |
| CSGO-OzdNr-H9oqo-NxoOj-KOVqS-x62NF | 16/17/3 | 72.7 | 1.12 | 2026-06-24 19:39:16 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.