Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7nYcb-4kRXH-Vf3Z4-6fhQD-KUGnK | 14/13/8 | 93.4 | 1.24 | 2026-07-02 12:04:23 · 32m 2s | |
| CSGO-YamiG-WRh6W-ERtqZ-PXyoy-FMXDJ | 18/6/4 | 111.7 | 1.86 | 2026-07-02 11:30:26 · 23m 57s | |
| CSGO-xre9T-onYrc-t9Ni8-fCdum-M4R4M | 19/18/13 | 105.6 | 1.26 | 2026-07-01 19:46:37 · 41m 16s | |
| CSGO-2woDf-auOOp-bn75Q-AaP9G-2T88F | 18/12/8 | 106.7 | 1.52 | 2026-06-23 14:08:23 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.