Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hq2iB-fApOd-t4Rwm-DKuHV-uFqqK | 13/18/3 | 69.0 | 0.90 | 2026-06-29 01:14:50 · 35m 13s | |
| CSGO-6OMqV-mt36j-WWB8L-aWDWH-FJiPK | 12/13/8 | 99.8 | 1.23 | 2026-06-29 00:44:40 · 27m 15s | |
| CSGO-9YYhs-avdNQ-nOBhE-uf2NE-kosSJ | 9/16/5 | 47.7 | 0.72 | 2026-06-25 00:28:37 · 37m 18s | |
| CSGO-BCEpb-VKhr5-6bBmx-pVoxy-jVMQC | 19/17/2 | 75.5 | 1.07 | 2026-06-24 23:49:34 · 36m 6s | |
| CSGO-fTRVf-6e7Q8-B4Qqn-n3ebH-Ycf8E | 15/19/8 | 69.8 | 0.92 | 2026-06-21 19:37:08 · 38m 40s | |
| CSGO-Hs3UG-Pswzk-4rKYB-PVWcY-v5TCP | 16/16/10 | 73.6 | 1.14 | 2026-06-21 18:56:24 · 37m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.