Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-9.6%Peak single-match outcome anomaly 32.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 22 analyzed matches reads as variance, not a pattern.
4.2% of kills through walls across 22 analyzed matches (penalty scales above 4%)
2.8% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
Low mean preaim 6.63° with a tight 5.85° spread across 145 ranged kills - unusually consistent crosshair placement
TeamDocks rating & ADR trend · last 22 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-t2nUx-Fu8JF-fLUzb-vAQcB-YLr7C | 15/13/7 | 90.8 | 1.36 | 2026-07-04 18:20:57 · 28m 49s | |
| CSGO-qfNBi-TtQNX-RicLG-x6pV7-DBF4C | 10/17/7 | 69.4 | 0.82 | 2026-07-04 17:17:45 · 39m 20s | |
| CSGO-PZRpp-rL5uu-zTcwF-ad5eV-Pa7WB | 21/12/7 | 133.7 | 1.91 | 2026-07-04 16:48:26 · 25m 12s | |
| CSGO-cZDJe-kUwyM-4xeso-wk5f3-VMqBE | 12/14/5 | 62.9 | 0.85 | 2026-07-04 15:23:27 · 38m 44s | |
| CSGO-UBX4B-jAJ7F-ma88T-AnfQk-EtLbM | 15/19/5 | 64.3 | 0.98 | 2026-07-03 03:13:54 · 39m 54s | |
| CSGO-nJK3A-wdSOS-MhnSm-JaZDJ-c84VH | 14/15/7 | 72.4 | 1.12 | 2026-07-03 03:13:54 · 31m 55s | |
| CSGO-XcM5O-vA8E7-Xk7eG-XUMbc-m6yXD | 15/10/4 | 78.2 | 1.33 | 2026-07-01 19:03:15 · 31m 40s | |
| CSGO-Ob9Hf-YYzfs-eVrVF-qzcX6-wyTaK | 17/12/7 | 75.9 | 1.36 | 2026-07-01 18:07:42 · 35m 43s | |
| CSGO-ju6mZ-uxxOv-nARwv-c9qYd-CjW9G | 9/14/1 | 54.8 | 0.61 | 2026-07-01 17:36:16 · 26m 45s | |
| CSGO-Duibt-ZTJJM-bNu2i-jYakP-HnF8D | 15/10/2 | 81.5 | 1.38 | 2026-07-01 17:02:43 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.