76561197979824868
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-3.6%Peak single-match outcome anomaly 37.1/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 27 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 27 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PWJLR-UwZmU-QVafJ-ePjeB-jAhaB | 18/17/2 | 80.6 | 1.22 | 2026-07-02 20:57:59 · 38m 23s | |
| CSGO-YQcnA-r7hMk-XmmE8-iZv4c-Njp7C | 21/11/1 | 114.9 | 1.80 | 2026-07-02 20:29:52 · 24m 7s | |
| CSGO-pvm9t-SbQSB-bcbd9-XH3cs-eXfWA | 10/13/6 | 73.9 | 0.95 | 2026-07-02 19:50:37 · 27m 41s | |
| CSGO-eqUXy-vOpNE-cqmKf-XqAZ6-izQqJ | 14/9/8 | 83.4 | 1.37 | 2026-07-02 19:13:15 · 33m 39s | |
| CSGO-wR6uy-rHxZh-CuBKy-zPmRy-2eVCP | 23/10/6 | 120.2 | 1.94 | 2026-07-02 18:21:42 · 27m 13s | |
| CSGO-6oWpH-H9hFm-344Ko-wL93u-vMUSH | 16/17/3 | 82.6 | 0.98 | 2026-07-01 19:05:06 · 34m 13s | |
| CSGO-zGYr9-sqHvX-4pqTa-6LUDX-8krFF | 27/18/3 | 103.6 | 1.62 | 2026-07-01 17:44:41 · 41m 47s | |
| CSGO-MdG7r-njnX2-yUcjH-3FWPo-3O8WB | 14/16/5 | 70.3 | 0.90 | 2026-07-01 17:07:09 · 29m 45s | |
| CSGO-mwKqL-kyuf6-FaWNf-QvS8H-o8MUD | 14/8/4 | 108.5 | 1.59 | 2026-06-30 20:20:04 · 24m 36s | |
| CSGO-y35mA-Qnq26-Kj8Ns-YWCHu-RsdVG | 16/8/8 | 90.6 | 1.59 | 2026-06-30 19:47:05 · 28m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.