Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LanEy-k5hOK-8b8xx-ZDfHG-t9XDJ | 13/17/9 | 78.0 | 1.02 | 2026-07-03 06:44:33 · 43m 40s | |
| CSGO-kk4Or-aQEuW-pkxzh-HnAYY-kkAUM | 19/23/8 | 73.9 | 1.02 | 2026-07-03 06:44:33 · 47m 8s | |
| CSGO-MXDxb-8i6oG-MVqKJ-z9MJe-zi8LK | 14/13/6 | 74.3 | 1.23 | 2026-06-22 18:39:26 · 26m 58s | |
| CSGO-3CQHB-FfSho-HLpBd-vw9Rm-EtLbM | 6/15/4 | 34.6 | 0.48 | 2026-06-15 22:05:09 · 31m 22s | |
| CSGO-QMmXa-SnwO4-4OiEP-bQ3iW-Bb4mA | 16/13/5 | 85.5 | 1.21 | 2026-06-14 20:37:51 · 32m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.