Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pNdey-vQNP8-waJH7-xcKRN-2mw9H | 4/13/6 | 60.1 | 0.57 | 2026-07-03 03:58:54 · 19m 11s | |
| CSGO-bTox5-G4BjH-tNLOv-z2Loy-NVddJ | 19/17/10 | 96.1 | 1.34 | 2026-07-01 17:39:58 · 35m 12s | |
| CSGO-f8VPT-L9SYE-EWNQA-bOWeP-S7YpG | 14/17/7 | 73.2 | 0.97 | 2026-06-28 12:25:08 · 43m 30s | |
| CSGO-Ff3Bc-6bKqu-n6nFq-L43HP-JSchQ | 21/15/2 | 91.7 | 1.34 | 2026-06-13 17:55:35 · 31m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.