Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aQMdD-WzmZm-SeeeQ-mApsB-XTKXL | 16/10/4 | 110.4 | 1.58 | 2026-07-04 19:57:06 · 23m 3s | |
| CSGO-qQwEG-h79Dh-o2Y3b-Qooff-OYTSH | 15/18/5 | 83.7 | 1.11 | 2026-07-04 15:44:42 · 28m 19s | |
| CSGO-jOafD-jVn6v-eB7wS-jbqBN-GS6yD | 4/11/1 | 34.2 | 0.39 | 2026-07-03 01:05:26 · 18m 25s | |
| CSGO-q2FtX-qbji8-P9GQq-J6MOu-rVC7K | 12/14/7 | 82.4 | 1.05 | 2026-06-29 00:53:40 · 32m 9s | |
| CSGO-zaDkm-Sh54R-vRGxh-iH2j7-Wz23L | 13/17/2 | 79.2 | 0.88 | 2026-06-29 00:10:37 · 34m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.