Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PfPLd-4TQLa-aFcYa-MXRj7-OUYkF | 18/14/5 | 105.0 | 1.39 | 2026-07-04 19:20:16 · 34m 44s | |
| CSGO-Ere8i-iYN2E-nhOYA-cFV4K-p8SKF | 15/20/6 | 68.5 | 0.98 | 2026-06-18 19:39:10 · 37m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.