Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zMPxF-A6K2H-cnBB7-tuNiH-moyHL | 16/14/7 | 83.1 | 1.23 | 2026-06-30 19:24:15 · 40m 18s | |
| CSGO-V4YDj-O7USZ-G64M5-BdNPx-8BRmH | 14/20/2 | 63.1 | 0.87 | 2026-06-30 18:39:46 · 41m 7s | |
| CSGO-L7Rop-Weisf-h5dSA-cHajA-Ue2ED | 7/10/2 | 50.0 | 0.74 | 2026-06-30 18:11:51 · 24m 46s | |
| CSGO-3T8EB-ApAcU-P8sEK-HfHq3-AMFFN | 9/17/6 | 47.2 | 0.75 | 2026-06-29 18:49:47 · 30m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.