Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nNtj6-MZv3f-QZ3UZ-jEKpd-sY2tJ | 16/17/3 | 50.4 | 0.85 | 2026-06-24 22:01:56 · 49m 38s | |
| CSGO-ZrAvi-H4Rb2-RHYkt-pKBx2-6ePNN | 10/15/3 | 60.2 | 0.75 | 2026-06-24 21:20:43 · 36m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.