Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fXboV-Bd4HX-Mf8y4-aaUsa-VjmbN | 13/13/9 | 68.2 | 1.12 | 2026-06-28 20:54:52 · 33m 16s | |
| CSGO-74aFE-Xvw9j-tqap4-rcbmT-nmheC | 12/18/6 | 62.0 | 0.76 | 2026-06-28 20:06:09 · 39m 40s | |
| CSGO-iqJc8-99cLv-s3m4P-A6px9-AVVzE | 10/17/6 | 58.2 | 0.78 | 2026-06-28 19:28:01 · 32m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.