Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HRjVD-q5ZLW-xvYfU-t3Ci4-xLqRP | 14/5/4 | 113.3 | 1.76 | 2026-07-05 14:01:31 · 21m 22s | |
| CSGO-zmCPm-B39yP-ajEYF-KtBJD-kyLwF | 22/24/10 | 87.6 | 1.07 | 2026-07-02 19:12:29 · 53m 15s | |
| CSGO-VU2F5-aP927-jjTRz-iYxLP-3S3ED | 16/21/9 | 83.3 | 1.08 | 2026-06-27 19:25:11 · 37m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.