Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SPZCe-6ASea-tJvQ9-VVY8N-u8SKF | 11/16/7 | 67.5 | 0.79 | 2026-06-18 18:35:49 · 36m 35s | |
| CSGO-RHECU-cbmHA-O2pZz-MF499-tdTnB | 8/12/4 | 57.4 | 0.83 | 2026-06-18 18:03:14 · 25m 32s | |
| CSGO-rT2Dt-heumc-Uwi63-5FtdQ-MwYDJ | 14/17/4 | 63.1 | 0.85 | 2026-06-18 16:47:22 · 33m 11s | |
| CSGO-UKroR-pbzJh-AtXOH-uq96w-8rP3A | 16/19/8 | 74.6 | 1.16 | 2026-06-18 16:05:31 · 34m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.