Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MnHW3-OuZkh-6chkC-aKZDm-OijDA | 14/18/10 | 95.3 | 1.12 | 2026-07-02 19:48:04 · 36m 47s | |
| CSGO-UX3mS-3qXfR-hheAk-N2hpx-5CfyC | 8/16/5 | 74.1 | 0.81 | 2026-07-02 19:17:31 · 27m 27s | |
| CSGO-eJhd7-7ZoWc-RFBk6-ioPMc-6jK5O | 5/15/5 | 55.5 | 0.57 | 2026-06-13 20:34:49 · 27m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.