Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Jvj3b-w9QHu-brYQT-64NbT-6a4mA | 21/16/13 | 126.2 | 1.50 | 2026-07-02 20:28:30 · 38m 34s | |
| CSGO-8wopu-fyOei-LULkS-XyUMN-dSEdH | 11/9/6 | 82.7 | 1.26 | 2026-06-20 19:25:25 · 21m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.