Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B4HdW-7RET9-GOwbA-C2ZAk-p4XbD | 10/16/8 | 83.2 | 0.83 | 2026-07-03 22:47:14 · 28m 22s | |
| CSGO-A7MXX-XHQdy-U7LYQ-J2eSA-KeiGH | 14/21/8 | 60.7 | 0.82 | 2026-07-03 21:47:49 · 54m 59s | |
| CSGO-28qrz-JF4eb-kUOyp-X4tt6-pdueM | 10/16/12 | 71.0 | 0.91 | 2026-07-03 20:55:30 · 35m 0s | |
| CSGO-hz7yB-qhnQD-Sitkh-W75hW-oaM2G | 9/9/4 | 58.7 | 0.96 | 2026-07-02 19:07:42 · 23m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.