76561197979498524
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-1.7%Peak single-match outcome anomaly 19.1/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 16 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rncyS-W7y6j-E9UMe-wwf4R-7aUeL | 13/13/6 | 64.4 | 1.10 | 2026-07-03 18:26:03 · 32m 33s | |
| CSGO-cwtOF-tsE3j-tOmxv-X4bOE-UKmDA | 12/16/1 | 74.8 | 0.90 | 2026-07-01 20:30:34 · 33m 53s | |
| CSGO-tWukr-EwjXb-99At9-jqwmi-H4XsO | 13/14/4 | 73.2 | 0.98 | 2026-07-01 19:53:00 · 34m 44s | |
| CSGO-xbKEy-FvpFL-FvN6L-A7o9i-LiHvM | 12/14/1 | 67.6 | 0.90 | 2026-07-01 14:32:52 · 29m 42s | |
| CSGO-APUvX-pne46-R2TkQ-WxcSr-YsUCP | 15/7/2 | 73.1 | 1.52 | 2026-06-29 19:47:29 · 24m 35s | |
| CSGO-24fuq-DRbzt-Sfj8o-z7BrQ-66r4N | 3/15/0 | 26.4 | 0.04 | 2026-06-29 19:21:28 · 23m 54s | |
| CSGO-W8sb8-Y7EdM-b7cDZ-th853-sU7CH | 13/17/6 | 78.4 | 0.96 | 2026-06-28 20:32:04 · 27m 50s | |
| CSGO-MCxww-N9BaZ-kq6p3-RNdm4-KBdqA | 18/9/3 | 92.4 | 1.59 | 2026-06-28 16:32:52 · 31m 10s | |
| CSGO-PjBbQ-R9WLV-fCiUS-Q9hn8-ipxMM | 13/10/3 | 59.8 | 1.07 | 2026-06-27 14:42:43 · 29m 13s | |
| CSGO-Cz7dX-X5DsC-txKih-tNcxa-KaoYF | 12/16/6 | 59.1 | 0.86 | 2026-06-27 14:10:29 · 30m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.