Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cSVCB-XTRTH-pzszo-JnJ52-4erdA | 24/17/7 | 105.8 | 1.46 | 2026-06-27 21:57:52 · 39m 7s | |
| CSGO-oWVeG-txd8h-QWzKk-4UhmP-hwAAA | 15/12/1 | 104.3 | 1.33 | 2026-06-25 20:03:34 · 25m 57s | |
| CSGO-B2hbW-Xbftz-SY7AL-5JSzU-7Qh8E | 26/16/6 | 117.4 | 1.70 | 2026-06-25 19:18:22 · 35m 59s | |
| CSGO-pGo4S-qrcaP-uJG5s-7QDvM-qc6uC | 19/15/3 | 89.3 | 1.28 | 2026-06-25 18:44:09 · 30m 44s | |
| CSGO-3XWCD-aSWSA-N7kkb-TcuFk-H4XsO | 20/12/6 | 104.0 | 1.60 | 2026-06-25 18:11:54 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.