Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vyGNY-eMAQH-3Yewm-uYinw-YrJTK | 28/10/1 | 118.0 | 2.01 | 2026-06-12 19:44:53 · 33m 14s | |
| CSGO-F9Wxn-pGsth-eOCnO-iKxk5-GLSKF | 9/13/2 | 91.0 | 0.79 | 2026-06-12 19:20:50 · 20m 40s | |
| CSGO-zFayz-kTpTD-XiOkb-VVwit-nCHCF | 16/18/11 | 77.4 | 1.08 | 2026-06-12 18:37:24 · 38m 18s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.