Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kQotO-ZfHY7-beZSY-XhxCO-DnMwF | 19/13/3 | 99.6 | 1.42 | 2026-07-03 05:49:20 · 37m 11s | |
| CSGO-BdDaK-GAfP4-takeT-TR8Xw-CrahQ | 13/16/6 | 81.9 | 0.94 | 2026-06-29 20:20:21 · 37m 22s | |
| CSGO-5GaXy-doeOX-Cc2LP-vhEEF-OoBhP | 26/17/2 | 107.6 | 1.52 | 2026-06-29 19:35:23 · 34m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.