Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CdFDD-qJ7Hk-4GsMk-ZuCEH-fnnYF | 11/21/3 | 50.7 | 0.56 | 2026-06-21 22:31:06 · 39m 16s | |
| CSGO-Cfxqj-Gaudt-ZJZA7-wUELV-y68CH | 22/12/1 | 93.1 | 1.54 | 2026-06-21 21:53:16 · 33m 30s | |
| CSGO-HxCoS-yyT8K-hLHZW-D3eHR-dvV9G | 11/19/5 | 69.9 | 0.77 | 2026-06-21 21:15:56 · 30m 38s | |
| CSGO-4T4wp-BQ8Oq-5CE2r-xeaWP-nRyQN | 19/17/2 | 84.6 | 1.26 | 2026-06-21 20:39:37 · 33m 16s | |
| CSGO-p32EF-uDDWe-pnVZF-fL3x5-SVddJ | 24/16/5 | 119.5 | 1.55 | 2026-06-11 21:26:09 · 33m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.