Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-74wPt-aTCiq-wLNsY-sbz4a-huxwQ | 17/14/5 | 94.8 | 1.37 | 2026-07-03 20:47:51 · 36m 46s | |
| CSGO-X7F52-5jsKY-tw74W-NFoN3-HrGdH | 10/16/2 | 67.9 | 0.70 | 2026-07-01 20:29:49 · 31m 27s | |
| CSGO-wFx9r-vjKfm-TPqNm-z9tRF-CytKG | 21/12/2 | 79.8 | 1.57 | 2026-06-17 18:53:46 · 34m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.