Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-A7eV4-PacWi-OrqHs-MTpaL-LJiPK | 20/14/0 | 91.7 | 1.27 | 2026-07-03 16:45:21 · 38m 48s | |
| CSGO-dw4jo-t6VkL-wKpNa-9pHsv-B3bJD | 18/20/4 | 78.0 | 1.05 | 2026-07-02 16:53:46 · 37m 16s | |
| CSGO-H9ifP-ZJjzk-CLuq8-2QdJG-UxqFF | 19/18/1 | 84.5 | 1.08 | 2026-06-26 16:37:52 · 29m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.