Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wU9zn-Jrk4m-ztUyQ-ReYzr-43JPJ | 14/17/5 | 84.6 | 0.96 | 2026-07-05 22:15:01 · 39m 19s | |
| CSGO-b2bRi-qjand-GXc86-hPGep-bXEFN | 16/13/3 | 53.4 | 1.12 | 2026-06-27 21:21:35 · 38m 42s | |
| CSGO-6jSWp-YwdzB-k7CuA-obFUu-UrPJM | 17/7/3 | 97.5 | 1.72 | 2026-06-27 20:52:00 · 26m 2s | |
| CSGO-3W4id-RxdAe-htDbS-ZQFfK-GoL2G | 20/15/5 | 92.3 | 1.36 | 2026-06-16 23:52:53 · 25m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.