Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Xm5V2-rYGEh-JrnWe-5REhN-A8wwQ | 8/15/2 | 60.4 | 0.55 | 2026-07-03 20:28:45 · 25m 5s | |
| CSGO-dC8r5-C9v8m-fZyQW-zUyi3-8AF4C | 26/17/11 | 103.1 | 1.52 | 2026-07-03 00:46:40 · 43m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.