Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kbRsR-JDENY-RQbm7-A3iN2-zz8aC | 23/17/7 | 96.0 | 1.34 | 2026-07-03 21:05:34 · 34m 42s | |
| CSGO-EEFGR-qVUuw-XZWHH-ZDarh-xjTOG | 20/14/3 | 91.8 | 1.41 | 2026-06-25 18:30:41 · 35m 34s | |
| CSGO-YX3Lj-e38n4-AY5sG-zxkAv-cs4JE | 16/14/5 | 85.9 | 1.15 | 2026-06-21 19:02:49 · 31m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.