Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oUTWT-tmT9b-W4CS3-rZtyH-sxdqA | 8/12/1 | 67.3 | 0.71 | 2026-07-04 20:03:24 · 21m 15s | |
| CSGO-LYXHo-vQRyi-v6unK-NcAQT-6a4mA | 11/18/3 | 70.0 | 0.75 | 2026-06-30 20:40:34 · 38m 51s | |
| CSGO-26YV4-SpJPz-2Nt5k-OiYzx-SWqNO | 25/24/11 | 93.5 | 1.28 | 2026-06-29 20:20:13 · 53m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.