Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pihY3-ce9R2-yKVSN-ph5Ax-4VatH | 16/20/2 | 72.5 | 0.89 | 2026-07-03 19:22:12 · 40m 30s | |
| CSGO-Pe8cU-txLQq-Ne3uC-UKzuF-t9XDJ | 17/18/5 | 76.7 | 1.15 | 2026-07-02 17:56:21 · 34m 58s | |
| CSGO-buxA7-xMfm2-tKpuB-obm2c-cZrKG | 14/18/5 | 67.4 | 0.83 | 2026-06-30 19:30:09 · 37m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.