76561197979209417
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aBkXC-ovUhU-sp7hb-SJkFG-9of4D | 9/22/6 | 65.4 | 0.56 | 2026-06-23 19:54:51 · 35m 39s | |
| CSGO-96wad-ZzLkM-ttEuM-MoNNm-TO2xK | 11/13/5 | 73.0 | 0.89 | 2026-06-23 19:18:55 · 33m 30s | |
| CSGO-XQpaZ-Zn9B9-8mVYJ-Wo7R2-feAtG | 18/17/2 | 72.5 | 1.09 | 2026-06-23 18:39:22 · 36m 49s | |
| CSGO-RBZJn-T7JAF-wPXn2-OCJGn-xDmsF | 13/20/2 | 60.9 | 0.77 | 2026-06-09 19:04:02 · 38m 19s | |
| CSGO-22kWc-ov8d4-eBytc-N5x4Z-Uu8GJ | 23/23/7 | 86.4 | 1.10 | 2026-06-09 18:12:30 · 46m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.