76561197979200519
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
0%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-20.6%Peak single-match outcome anomaly 35.7/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
Avg K/D 1.46 across 5 of our matches (penalty scales above 1.4)
60% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
4.2% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cBTwO-Q8pcj-rSEvE-mn4uD-cdm2H | 27/15/6 | 112.9 | 1.67 | 2026-07-04 23:52:13 · 39m 28s | |
| CSGO-MVwOW-882YY-ysvhP-aRdfD-JKNQC | 17/8/5 | 138.0 | 2.02 | 2026-07-04 22:11:00 · 22m 48s | |
| CSGO-bXeoD-OHzZo-p4bWz-NeTO2-kLzkG | 28/18/6 | 133.2 | 1.72 | 2026-07-04 21:24:52 · 37m 24s | |
| CSGO-enR5W-4dqoa-zKB4G-BJm56-uzpcG | 12/13/9 | 94.1 | 1.13 | 2026-07-04 20:41:55 · 30m 6s | |
| CSGO-vPhJB-5tuTd-72uKL-zfMOc-VFJPJ | 14/16/12 | 100.5 | 1.16 | 2026-07-04 20:01:53 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.