Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AEGvz-CmZqZ-yPszK-zksZJ-GJpEM | 9/16/2 | 54.4 | 0.57 | 2026-07-01 20:59:10 · 32m 45s | |
| CSGO-dmbF6-BKeLJ-wzxED-MmeB3-Sf78F | 9/12/6 | 68.1 | 0.91 | 2026-07-01 20:28:05 · 27m 13s | |
| CSGO-Xz5FD-W79uT-VuOGY-W7ZaU-4kJ9P | 10/19/2 | 43.0 | 0.66 | 2026-07-01 19:50:17 · 34m 37s | |
| CSGO-X4Kbw-6qZn2-Aj4O4-xvoeA-JebRF | 16/8/7 | 111.3 | 1.74 | 2026-06-30 18:57:05 · 24m 20s | |
| CSGO-6Bdom-7Cqwx-6bQTf-JsCnj-6395Q | 15/12/2 | 65.2 | 1.18 | 2026-06-24 20:18:50 · 36m 49s | |
| CSGO-qxEe3-twzZq-4UQBx-v4RLG-2T88F | 4/16/3 | 30.8 | 0.18 | 2026-06-13 20:50:39 · 24m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.