Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vVD5q-86Mqr-cxHpP-MpiUc-wup3B | 31/18/5 | 127.7 | 1.81 | 2026-07-04 18:25:33 · 37m 31s | |
| CSGO-tZRuP-qvMby-EMuqh-eHBR2-2zYUN | 19/11/3 | 92.7 | 1.35 | 2026-06-13 22:14:49 · 37m 54s | |
| CSGO-fT7fs-hpbDQ-4OVwM-QBR9O-LwSOG | 17/13/5 | 84.8 | 1.23 | 2026-06-13 21:35:08 · 36m 24s | |
| CSGO-YnE6R-Z8ezh-FvWzw-2ovdZ-huxwQ | 17/17/8 | 83.0 | 1.08 | 2026-06-13 18:17:27 · 35m 20s | |
| CSGO-T5kFt-mC6WT-phGAa-qOdQV-4RwLA | 15/16/4 | 72.6 | 0.88 | 2026-06-13 17:43:51 · 31m 45s | |
| CSGO-y7Kd9-cmyor-GZ23Q-zYGKo-3WfnL | 9/14/0 | 55.6 | 0.72 | 2026-06-13 17:15:24 · 26m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.